Escape

Escape Chapter 1 on Night 6

After the generator is green, take the manager keycard on day 4, the electronics keycard, then the gold key, and shut five alarms.

Escape Chapter 1 on Night 6

After the generator is green, take the manager keycard on day 4, the electronics keycard, then the gold key, and shut five alarms.

Story mode's recorded ending is the Chapter 1: Escape the CEO badge. The chain below is the one repeated by the office, electronics, and night-6 notes. One shorter gold-key note skips the electronics card and sends the manager card straight to the gold key. Follow the longer chain if both doors are in your server. If a single reader takes the manager card and shows the gold key, you are in the shorter layout and can skip ahead.

Before anyone fights the manager

  1. Seat all three cubes and wait until the power bar is green. Readers do nothing before that.
  2. Reach day 4. A sign in the store says the manager returns on Thursday, which is that day. He is a high-health enemy, throws objects for 20 damage, and pulls an alarm. Stock ammo and a medkit before dusk. Staff can only be damaged at night, so the fight waits for lights-out.
  3. Pick up the manager keycard he drops. Scan it on the manager office reader.
  4. Take the electronics keycard from inside the office. It is also called the electric keycard.
  5. Scan that card on the locked door in the electric section. The gold key, also called the front door key, is on the desk or counter in that room.
  6. Carry the gold key to the front glass doors. Using it on the chain starts the lockdown. It does not let you walk out yet.

You can scout the gold-key office earlier by climbing and looking through the glass. The door prompt asks for power until the generator is green.

Night 6 and the five alarms

The CEO shows up for this exit. Weapons do not damage the CEO. Each of the CEO's hits is 50 damage, so two hits down a full health bar. Writeups disagree on whether the CEO is fast or slow, so plan for the damage instead of a speed. Regular employees that come with the CEO can be killed, and they do not respawn during the alarm sequence. Clear them if they are blocking a console. Do not empty your ammo into the CEO.

Five alarms glow red in the dark:

  • Two near the front entrance.
  • Two in the middle aisles.
  • One toward the back.

Let go of sprint while you interact. Holding sprint cancels the shutoff. Eat or drink if the yellow bar is low before you start the run. When all five are off, a prompt says the front exit is unlocked. The door itself takes a few seconds of interaction, so make space before you start it.

The victory line is: "You escaped the CEO. Choose to leave now or enter blues to continue." Outside there is a parked red car. Using the car, or letting a 90-second timer run out, returns you to the lobby. Using the store entrance sends you back into Blue's. That prompt is the only Chapter 2 handoff in the public notes. No separate Chapter 2 objective list was published, so this page stops at the Chapter 1 exit.

Leaving awards Chapter 1: Escape the CEO. Repeating it counts toward the 5x and 10x badges. There's no i in Team! needs a full squad out with nobody dead.

FAQ

Frequently Asked Questions

How do you escape Survive Overnight in a Mega Store?

In Story mode, power the generator with the red, green, and blue cubes, defeat the day-4 manager for his keycard, take the electronics keycard and then the gold key, and on night 6 shut five alarms while the CEO is out. The CEO cannot be damaged.

Where should you build first?

On the industrial shelves in the upper-left, reached by the small blue side shelves. Floor the grate with beds or pallets and block both climbs.

How many nights are there?

Story mode aims at the exit on night 6. Endless mode has no night cap. Badge nights include 1, 7, 14, 30, 50 days, 100 days, and 1,000 nights.

How do you restore energy?

Equip food or Bloxy Cola and left-click. At zero energy you lose sprint and then health. About two burgers cover a daytime. G drops the food instead of eating it.

What carries to the next match?

Tokens, badges, and gamepasses. The fort, dropped items, and your match inventory reset.

Is it a horror game?

Players treat the night shift as survival horror. Roblox age data cited for this experience is Minimal, the platform's lowest maturity label. Combat with employees is present, and the night floor is dark.