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Search the [π] Survive Overnight in a Mega Store wiki
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122 pages in this wiki.
- ToolsWood still neededEnter the wood cost of one recipe, how many you want to craft, and how much wood you are holding. Hatchet is 3, Crafting Table Tier One is 5, spike barrier is 4. Cloth is extra and is not calculated.
- Codes[π] Survive Overnight in a Mega Store how to redeem codesRedeem checklist after a patch.
- Codes[π] Survive Overnight in a Mega Store expired codesRetired strings and fake-list warnings.
- Tools[π] Survive Overnight in a Mega Store toolsEditorial pickers and calculators.
- Tools[π] Survive Overnight in a Mega Store class pickerPublished roster topics for reference.
- Wiki[π] Survive Overnight in a Mega Store playersRoster hub.
- Pages[π] Survive Overnight in a Mega Store updatesPatch notes and listing-checked changes.
- Pages[π] Survive Overnight in a Mega Store scriptsRisk notes for community automation. No downloads.
- Pages[π] Survive Overnight in a Mega Store official linksGame page, group, and Discord via Roblox Social.
- GuidesHow to Play Your First NightsUse the short daytime to eat, haul a weapon, and block a high shelf before store staff turn hostile.
- GuidesBuild the Upper-Left Shelf FortThe upper-left industrial rack sits off the usual patrol path. Floor it with beds or pallets, then choke both blue-shelf climbs.
- GuidesCraft a Hatchet, Backpack, and TableBreak boxes for wood and sofas for cloth, then craft in this order: hatchet, backpack, Tier One table, spike barrier.
- GuidesEat Before the Energy Bar Hits ZeroEquip food and left-click. Zero energy stops your sprint and then drains health. Two burgers is the usual daytime pace.
- GuidesTurn On the Generator with Three CubesOn day 3 the chained electrical room opens. Seat the red, green, and blue cubes, then guard the room until the bar is green.
- GuidesEscape Chapter 1 on Night 6After the generator is green, take the manager keycard on day 4, the electronics keycard, then the gold key, and shut five alarms.
- GuidesRevive a Downed TeammateHold a medkit or bandage, stand on the body, and finish the channel before the bleedout. The timer is about 25 seconds.
- GuidesBrew The Hollow CauldronDeposit six of each candy into the entrance cauldron with G, then hold E to stir. Reports award the badge, tickets, and a Pumpkin Slingshot.
- GuidesSpend Tokens on the Purple MachinesPurple floor tokens persist on your account. A mystery machine costs 12 tokens and is a 50/50 roll. The lobby also sells a medkit for 5.
- GuidesWhat Saves Between MatchesTokens, badges, and gamepasses stay on the account. The fort, dropped food, and match inventory do not.
- GuidesPlay with a Squad of up to SixParty size goes up to six. Servers hold 25. Split the daytime jobs, pass gear with G, and keep one medkit on the revive player.
- GuidesPick a Weapon for the JobMelee is quiet and breaks. Guns are loud and ammo is scarce. Nothing damages the CEO. Employees take no damage in daylight.
- WikiKatanaA long quiet blade found on the sales floor.
- WikiSwordA standard floor blade with no ammo cost.
- WikiPistolA floor sidearm that still needs loose ammo.
- WikiShotgunThe close gun for a failed barricade.
- WikiFloor Assault RifleA scavenged rifle, distinct from the AR-15 pass.
- WikiAR-15A 125 Robux pass that starts you with a rifle and ammo.
- WikiUndead BeastA 350 Robux Halloween rifle with a 45-round magazine.
- WikiGOLD MINI-GUNThe 595 Robux rapid-fire pass.
- WikiOP SaberA 445 Robux persistent melee pass.
- WikiSPEC-OPS Bundle475 Robux for night vision, a silenced M4A1, and a machete.
- WikiMAC-10A spawn submachine gun whose Robux price was not in the seven-pass list.
- WikiHatchetThe first tool. Costs 3 wood.
- WikiBasic Backpack3 cloth. Capacity figures disagree.
- WikiSpike BarrierA crafted choke. 4 wood and 1 cloth.
- WikiBandageA revive item. The recipe is disputed, and one source says 20 HP.
- WikiMedkitLobby buy, floor loot, or 4 bricks.
- WikiFlashlightRegular, Large, and XL lights. The beam calls staff.
- WikiPumpkin SlingshotInfinite-ammo Halloween weapon from the cauldron.
- WikiManager KeycardDrops from the manager on day 4, after the power bar is green.
- WikiElectronics KeycardOn a surface inside the manager office.
- WikiGold KeyThe front-door key inside the electric room.
- WikiBurgerThe standard energy meal. About two cover a daytime.
- WikiBloxy ColaA quick energy drink that refills less than a burger.
- WikiCakeAn energy food and the Cake badge interact.
- WikiRed Power CubeThe checkout cube for the generator.
- WikiGreen Power CubeThe Mechanic-area cube.
- WikiBlue Power CubeBehind the Weaponry counters.
- WikiWoodPlanks from shelves and smashed boxes. The hatchet costs 3.
- WikiClothComes off sofas and shelves.
- WikiMetal SheetsThe barricade that outlasts wooden planks.
- WikiBricksFour of them craft a medkit at the Tier One table.
- WikiRed Cash NotesFloor banknotes used in the alternate bandage recipe.
- WikiCandy CornOne of the three Hollow cauldron types. You need six.
- WikiWrapped CandyThe purple Hollow sweet. You need six.
- WikiCandy CaneThe red-and-white Hollow sweet. You need six.
- WikiPlayed Survive Overnight!Thanks for playing my game. Awarded for loading into a match.
- WikiSurvive One NightYou're getting the hang of it. First dawn.
- WikiSurvive One WeekEarned by surviving the 7th night.
- WikiSurvive Two WeeksEarned by surviving the 14th night.
- WikiSurvive One MonthCatalog line: one month is crazy.
- WikiSurvive 50 DaysCatalog line: you're almost decent at the game.
- WikiSurvive 100 DaysThe big number badge. No time-played figure is published with it.
- WikiSurvive 1,000 NightsThe catalog description was left blank. The trigger is the night count.
- WikiChapter 1: Escape the CEOYou managed to escape the CEO, for now. This is the Story exit badge.
- WikiEscape the CEO 5xCounts completed exits, not a single endless night.
- WikiEscape the CEO 10xThe repeat-clear badge.
- WikiThere's no i in Team!Everyone in the squad has to live through the CEO exit.
- WikiFriendlyAwarded for loading a match with a friend in the party.
- WikiBetter TogetherAt least one friend still up at the 7th night.
- WikiPest ControlCatalog line: killing 10 roaches.
- WikiRoach KingThe long pest badge.
- WikiBad CustomerNight kills only. Daytime swings do not damage staff.
- WikiBanned For LifeThe long employee badge.
- WikiTokenizerFirst purple token picked up in the store.
- WikiCakeCatalog line: you gotta try this. Cake is also an energy food.
- WikiThe Hollow - A Tasty BrewSix of each candy, stirred at the entrance cauldron during The Hollow.
- WikiPerfectionistComplete all the achievements the game has to offer.
- WikiCEOThe night-6 exit boss. Weapons do not damage the CEO. Hits are 50.
- WikiStore ManagerDay-4 elite who drops the manager keycard.
- WikiStore EmployeePassive by day, 20 damage by night, and they stay dead until dawn.
- WikiMuscular EmployeeThrows crates or rocks for 20 damage and a slow.
- WikiRoachA crawling night pest. 10 kills and 100 kills are badges.
- WikiUpper-Left Industrial ShelvesThe usual first fort. Two blue side shelves are the climbs.
- WikiCentral CorridorThe long hall with a blue pillar. Fast, and almost no cover.
- WikiWeapons SectionGuns, the blue cube, and seasonal chests behind the cabinet.
- WikiMechanic AreaGreen cube, automotive props.
- WikiCheckoutRed cube and the spawn-side food.
- WikiGraveyardBack-wall coffins. Lids open in daylight.
- WikiToiletriesToilet-paper aisles. Occasional Hollow chests.
- WikiPlay AreaOpen floor with chests and food in plain sight.
- WikiThe BarnPremade wooden walls and a lot of breakable wood.
- WikiElectronics and Bathroom FurnitureAisles added in Update 1.1.0.
- WikiManager OfficeHolds the electronics keycard.
- WikiElectrical RoomGenerator room. Chains come off on day 3.
- WikiElectric Security RoomWhere the gold key sits after the electronics card.
- WikiFront EntranceExit doors, alarm pair, and The Hollow cauldron.
- WikiGeneratorThree cubes, then a full day until the bar is green.
- WikiMystery Vending Machine12 tokens, 50/50, and the machine moves.
- WikiCrafting Table Tier One5 wood and 3 cloth. Unlocks spike barriers and the brick medkit.
- WikiWitch's CauldronSix of each candy, then hold E.
- WikiLobby Reward ChestReported 25 tokens after joining the developer group.
- WikiEarly Craft OrderHatchet, then backpack, then the Tier One table, then a spike barrier.
- WikiPurple TokenAccount currency from the floor. First pickup is the Tokenizer badge.
- PagesHomeDay-night survival, shelf forts, generator cubes, the CEO exit, and The Hollow cauldron.
- GuidesBeginner GuideThe first daylight, in order, before the longer task guides.
- GuidesGuidesTask guides for the first nights, the generator, the CEO exit, healing, and The Hollow. Each page is one job.
- WikiWikiGear, materials, badges, threats, rooms, and machines for Blue's.
- WikiEquipmentWeapons, tools, keys, food, and power cubes.
- WikiMaterialsWood, cloth, metal, bricks, cash notes, and Hollow candies.
- WikiBadgesThe 22 catalog badges and the action that unlocks each one.
- WikiBossesThe store manager and the CEO.
- WikiEntitiesEmployees and roaches, with published damage only.
- WikiMap & RoutesDepartments, cube rooms, and fort spots.
- WikiMachinesGenerator, vending machines, the crafting table, the cauldron, and the lobby chest.
- WikiCraftingThe craft order and the costs that were published.
- WikiTokensPurple tokens, lobby prices, and the triple pass.
- WikiEventsCandy counts, chest rules, and the cauldron rewards while the listing says the game is participating.
- CodesCodesNo code list is published. The group chest is the free token route that has a description.
- VideosVideo GuidesTwo public YouTube videos that show this place: a chaptered day-1-to-CEO walkthrough, and a later return run that hits the red cube and a three-day restock notice.
- ToolsCalculatorCounts wood for one published recipe at a time. Cloth, bricks, and cash are not in the formula.
- PagesPlayFocused Play player page with practical routes, resources, and decisions for the selected game.
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