You cannot hurt employees until the lights are out. After that, a downed employee stays down for that night. Melee has a durability meter and eventually snaps. The katana is called out for a longer reach than a standard blade, which matters because a normal hit coming back at you is 20 damage. Guns spawn in cases and on counters as pistols, shotguns, and assault rifles, often with very little ammo. A shot alerts nearby staff. Save the firearm for a climb that is already failing. Use the blade on a single worker in a doorway.
Floor loot versus passes
| Option | Why you would take it | Cost or limit |
|---|---|---|
| Katana or sword | Silent, no ammo | Breaks |
| Wood plank | Last-resort swing | Not a real weapon |
| Floor shotgun | Stops a breach at the box line | Shells are scarce |
| Floor pistol or rifle | A climber on the rack | Needs loose ammo piles |
| AR-15 pass | Rifle and ammo every fresh match | 125 Robux |
| SPEC-OPS BUNDLE | Unlimited night vision, silenced M4A1, machete | 475 Robux |
| Undead Beast | 45-round magazine, 20% more damage than the standard AR, green tracers | 350 Robux, 2026 Halloween pass |
| GOLD MINI-GUN | Highest listed rate of fire | 595 Robux |
| OP Saber | Persistent melee | 445 Robux |
| MAC-10 pass | Spawns with the gun and extra magazines | Robux price not in the seven-pass list |
Crafted names without published stats include the Pointy Mop, Scrappy SMG, Scrappy Shotgun, and SodaGun. They are not ranked here. Night-vision goggles from the Spec-Ops bundle are the unlimited light. A normal flashlight, in Regular, Large, or XL, spends being seen: staff path to the beam.
Buff workers throw for 20 damage plus a slow. Break line of sight with the metal wall instead of trading hits. On night 6, point every weapon at the employees around the CEO. The CEO takes no damage from melee or guns and hits for 50.
This table is a loadout comparison from published prices and rules. It is not an official tier list, and it does not invent damage numbers the catalog never gave.
